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DREAM

Magical XR theatre where you, the audience, shape the story

Dream is an experimental stage project that blends theatre, roleplay, and digital technology within extended reality (XR). Through creative and interactive elements, we explore how theatre can become even more magical and immersive.

The story unfolds in a world based on Shakespeare's A Midsummer Night's Dream, where you, the audience, can influence the storyline. At the intersection of roleplaying, immersive theatre, and gaming, you're invited into a magical world where reality and dream merge.

Dream is part of a research project by the theatre collective Fearsome Thing, in collaboration with Visual Arena / Lindholmen Science Park, aiming to explore the potential of XR as an artistic tool for world-building.

Upcoming performances:
27/11 - Campfire 2025, Högskolan i Skövde

Previous performances:
28-30/8 - Göteborgs Kulturkalas 2025

Do you want Dream to come to you? Please contact us here

Team

Elizabeth Neale - Performer

Karin Stranned - Performer

Emelie Fröjdendahl - Producer

Recidency for Innovators in Art (2024-2025)

The Dream project, developed within Visual Arena's Residency for Innovators in Art (RIA) program, has explored new ways of combining theater, gaming, and digital technology. 

The Dream project was led by the theater company Fearsome Thing and aimed to redefine performance art through immersive storytelling at the intersection of digital and analog worlds. Using Extended Reality (XR), they developed performative prototypes that combined the magic of theater with interactive elements and collective experiences.

During the residency, immersive workshop labs were held, inviting the audience to participate in a magical world where reality and dreams merged. The audience described strong emotional connections to the experience and particularly appreciated being active participants rather than passive observers. The opportunity to share the experience with others was highlighted as an important aspect that created a sense of community and deepened the connection among participants.

The creative processes in Dream were built on collective risk-taking, with safety, inclusion, and a sense of community as central principles. By combining digital and analog XR effects, the story's believability was enhanced, and the audience was drawn deeper into the created world.

The results point to new paths forward for performance art, where audiences can be engaged through interactivity, sensory experiences, and world-building storytelling. The project's methods open doors for both internationalization and new forms of collaboration between the cultural sector and other industries.

After the residency concluded, the project has continued to have a ripple effect with staged performances, marking the next step in bringing the work to a wider audience.

A big thank you to everyone at Visual Arena and to all participants who poked and prodded at the possibilities of storytelling with us!

Team

Elizabeth Neale - Artistic director & performer

Karin Stranned - Artistic director & performer

Emelie Fröjdendahl - Producer

Amanda Gustavsson - Director

Playhouse Creatures

2021-2023 Production

Director 

Summing up the nature of ‘woman’, the Malleus Maleficarum declares that ‘she’ is “a foe to friendship, an unescapable punishment, a necessary evil, a natural temptation, a desirable calamity, a domestic danger, a delectable detriment, an evil of nature, painted with fair colours, who desires inherently to overthrow all the kingdoms of the world.” 

Playhouse Creatures, written by April de Angelis, is a play about five restoration actresses in London in the 17th century. Our adaption follows the story of Nell Gwynn, and its fragmented narration lays a picture of survival in an oppressive system, of the bonds of women' friendship, ambition, empathy and not a small amount of witchcraft. 

A project developed in the throes of a pandemic, we found a curiosity to translate immersive performance to a digital format. Through the conscious techniques during filming and post-production, we experimented with how to establish a sense of intimacy, engagement and presence, which is so characteristic for an immersive audience, to a screen. We arranged an in person screening as well as an online, streamed screening to accommodate physical, geographical, and financial accessibility. 

 

Cast

Amanda Gustafsson

Doll Common:

Mrs Betterton:

Mrs Marshall: 

Nell Gwyn:

Mrs Farley:  

Elizabeth Neale

Anette Sundqvist

Melanie-Joy Peters

Maria Bergenfalk

Karin Stranned

Photos + videos: Zainab Arshad

Playhouse Creatures (2020)

2020 Production

Director 

Originally planned to have been a live performance, the pandemic shifted this production into a livestream during Historieverket's event Tegel & Väv Performance Lab.

Cast

Amanda Gustafsson

Doll Common:

Mrs Betterton:

Mrs Marshall: 

Nell Gwyn:

Mrs Farley:  

Elizabeth Neale

Anette Sundqvist

Melanie-Joy Peters

Maria Bergenfalk

Karin Stranned

Photos: Juan Carlos Poblete 

The Sea Widow 

The Sea Widow (2018) was written and performed in collaboration with Stigberg Immersive Theatre. It is an immersive play based on real people in 1920's Gothenburg. It tells the story of Sara, a young woman who lost her love at sea, how she had to make her way in a hauntingly familiar hetero-normative, patriarchal society, and the different women she met along the way. It was performed to sell-out audiences during Gothenburg Fringe Festival in 2018 and received the Site-Specific Award.

Director 

Cast

Elizabeth Neale

Sara: 

Vera: 

Ingemar/Thomas: 

Herr Nordström: 

Fru Karlsson: 

Paolo Fabrini: 

Astrid: 

Guide: 

Sarah Johansson

Sanna Forsén

Viktor Karlsson

Robin Thorén

Amanda Åberg

Dario Biagiotti

Karin Stranned

Elizabeth Neale

Photos: Zainab Arshad

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